Benchmark Almanac

MPIE-Bench

Not in model cards

Image editing models place several named people into shared contact actions such as an embrace or a carry. Scoring targets fused limbs, extra extremities and bodies passing through each other.

It had 40 Hugging Face paper upvotes and 10 GitHub stars.

Made by
muset.ai
Released
July 2026
Kind
Image generation and editing
Level
Everyday
Scored
Graded by a model
Answers
Open-ended
Tasks
All public

In the authors’ words

Text-to-image and personalized editing models now synthesize high-fidelity single-subject images with ease. Yet placing multiple named people into shared contact actions such as embrace, carry, or grapple still exposes major failures: fused limbs, invented extremities, and interpenetrating bodies. Existing evaluations largely overlook these anatomical and geometric issues, and VLM-as-a-judge checklists often saturate on Interaction while the errors remain obvious to humans. We introduce MPIE-Bench, a 2,500-sample benchmark of video-mined editing triplets spanning 405 scenes, 14 interaction categories, and four contact densities (C0-C3). We also propose MPIE-Eval, whose two new axes score contact-time geometry from a frozen public multi-person mesh reconstruction. Anatomy asks whether every human-like mass is explained by a complete set of reconstructed bodies, and Interaction asks whether the penetration and surface distance between those bodies match the contact the instruction asked for. Across ten editors, mesh Anatomy tops out at 0.65 and mesh Interaction at 0.72 on two different models, so no single editor is strong on both, while VLM checklists rate the same images above 0.95. A five-rater study confirms that both axes track human judgement more closely than a zero-shot VLM judge, and the rankings hold under ablation of every weight and threshold.

Abstract of MPIE-Bench: Benchmarking Anatomically Plausible Multi-Person Interaction Editing (arXiv:2607.27616, CC0)

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