Cooperate to Compete (C2C)
Multi-player conquest game with private non-binding negotiation and secret asymmetric objectives. LM agents and humans are ranked by Plackett-Luce player strength from their game results.
Includes an 82-game human study with matched AI-only games from the same starting positions.
- Made by
- UC Berkeley
- Released
- April 2026
- Kind
- Multi-agent games
- Level
- Everyday
- Scored
- Ranked by matches
- Answers
- Agent task
- Tasks
- All public
- Strongest model tested
-
Gemini 3.1 Pro #39 on the capability index
- Last model added
- March 2026
- Scores refreshed
- November 8th, 2026
In the authors’ words
Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a multi-agent environment where players can engage in private negotiations while competing to be the first to achieve their secret objective. Players have asymmetric objectives and negotiations are non-binding, allowing alliances to form and break as players' short-term interests align and diverge. We run AI only games and conduct a user study pitting human players against AI opponents. We identify significant differences between human and AI negotiation behaviors, finding that humans favor lower-complexity deals and are significantly less reliable partners compared to LM-based agents. We also find that humans are more aggressive negotiators, accepting deals without a counteroffer only 56.3% of the time compared to 67.6% for LM-based agents. Through targeted prompting inspired by these findings, we modify agents' negotiation behavior and improve win rates from 22.2% to 32.7%. We run over 1,100 games with over 16,000 private conversations totaling 15.2 million tokens and over 150,000 player actions. Our results establish C2C as a testbed for studying and building LM-based agents that can navigate the sophisticated coordination required for real-world deployments. The game, code, and dataset may be found at https://negotiationgame.io/c2c.
Gemini 3.1 Pro leads with 0.74 among models released by March 2026
Best score per entry from the benchmark's own leaderboard, read on November 8th, 2026. Where a model ran with several settings or harnesses, we keep its best. Names in gray aren't in our model list: fine-tunes, agent systems, products and older models. They don't count toward leaders.
The newest model with a score here came out in March 2026, and nobody has tested a newer one. Among the 20 highest-ranked models on the capability index, these have no score yet:
- Claude Fable 5.2
-
Gemini 4 Carbon
- GPT-6 Astra
- Claude Opus 5.5
- and 16 more
- 1
Gemini 3.1 Pro 0.74
- 2 Human 0.70
- 3 Grok 4.1 Fast reasoning 0.69
- 4 GPT-5.2 0.35
- 5
Gemini 3.1 Flash-Lite -0.42
- 6 GPT-4.1 mini -1.97
Source: Official Cooperate to Compete (C2C) leaderboard
| # | Entry | Score | Setting | Date | Source |
|---|---|---|---|---|---|
| 1 | | 0.74 | Feb 2026 | Official leaderboard | |
| 2 | Human | 0.70 | Official leaderboard | ||
| 3 | Grok 4.1 Fast | 0.69 | reasoning | Nov 2025 | Official leaderboard |
| 4 | GPT-5.2 | 0.35 | Dec 2025 | Official leaderboard | |
| 5 | | -0.42 | Mar 2026 | Official leaderboard | |
| 6 | GPT-4.1 mini | -1.97 | Apr 2025 | Official leaderboard |
Number one over time
Lab claims count from the day the card came out, independent runs from the model’s release.
Source: Official Cooperate to Compete (C2C) leaderboard
Scores over time
All the scores we have, one dot each, so a model tested at several settings appears more than once.
Source: Official Cooperate to Compete (C2C) leaderboard
No lab model card reports it yet
We read the headline results of 522 launch posts from 52 labs, and none of them list this benchmark.
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