Gym-Anything-RT
Vision-language agents play 100 real-time browser minigames by screenshots and mouse and keyboard input. Each game also has a paused, non-real-time counterpart, so the gap shows the cost of acting in real time.
Coding agents generated the minigames with oracle solvers and auditor checks. Headline is pass rate at difficulty 5, full interaction, live. GPT-6 Astra xHigh scored 9.0%.
- Released
- October 2026
- Kind
- Video games
- Level
- Everyday
- Scored
- Checked automatically
- Answers
- Agent task
- Tasks
- All public
- Strongest model tested
- GPT-6 Astra #3 on the capability index
- Last model added
- September 2026
- Scores refreshed
- November 12th, 2026
In the authors’ words
AI agents have made substantial progress in domains where they have a non-trivial amount of time to deliberate between actions, such as mathematics, software engineering, and performing tasks on desktop applications. It is less clear how such models fare in settings that demand real-time interaction, such as playing a video game or operating a physical device. In these settings, the environment state may evolve as the agent is reasoning, or even as the underlying model is performing a forward pass. To gain insight into the real-time interaction capabilities of vision-language agents, we introduce Gym-Anything-RT. Our key idea is to construct visual minigames that demand a portfolio of capabilities required for interactive real-time settings. Gym-Anything-RT uses an agentic pipeline to automatically generate such environments based on a taxonomy of six capabilities required for real-time interaction, including the ability to perceive the environment and act under an evolving environment state. A key feature of Gym-Anything-RT is that it allows for controlled comparison of real-time interaction capabilities: we can run the same minigame in real time, or pause or slow down the environment to relax the requirement for real-time actions. We use Gym-Anything-RT to construct 100 real-time minigames and evaluate AI agents on them. We find large capability gaps in real-time interaction. For example, GPT-6 Astra (xHigh) achieves a pass rate of only 9.0% on the real-time minigames, which rises to 75.0% when the environment is paused. We also identify intriguing behaviors by the most powerful frontier agents: for instance, when given the ability to write code, these agents write code that bypasses the need to perceive and act in real time. We publicly release Gym-Anything-RT and the generated minigames to spur further research on AI agents in real-time interactive settings.
GPT-6 Astra leads with 9.00% among models released by September 2026
Best score per model from the benchmark's own leaderboard, read on November 12th, 2026. Where a model ran with several settings or harnesses, we keep its best.
The newest model with a score here came out in September 2026, and nobody has tested a newer one. Among the 20 highest-ranked models on the capability index, these have no score yet:
- Claude Fable 5.2
-
Gemini 4 Carbon
- GPT-6.1 Sol
- GPT-6.1 Terra
- and 14 more
Source: Official Gym-Anything-RT leaderboard
| # | Model | Score | Setting | Date | Source |
|---|---|---|---|---|---|
| 1 | GPT-6 Astra | 9.00% | Difficulty 5; full interaction; xHigh | Sep 2026 | Official leaderboard |
| 2 | Claude Opus 5.5 | 5.00% | Difficulty 5; full interaction; xHigh | Sep 2026 | Official leaderboard |
| 3 | | 1.00% | Difficulty 5; full interaction | Aug 2026 | Official leaderboard |
| 4 | GPT-6 Luna | 1.00% | Difficulty 5; full interaction; xHigh | Sep 2026 | Official leaderboard |
| 5 | | 0% | Difficulty 5; full interaction | Feb 2026 | Official leaderboard |
Number one over time
Lab claims count from the day the card came out, independent runs from the model’s release.
Source: Official Gym-Anything-RT leaderboard
Scores over time
All the scores we have, one dot each, so a model tested at several settings appears more than once.
Source: Official Gym-Anything-RT leaderboard
No lab model card reports it yet
We read the headline results of 522 launch posts from 52 labs, and none of them list this benchmark.
More in Games and long tasks
- ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 99.95%
- Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Each game scores in-game progress or outcomes, and the board ranks models by their average rank across the games.
Gemini 2.5 Pro 3.90
- MineDojo Fading Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks.
Seed2.0 Pro 49%
- TextQuests Only in system cards Agents play 25 classic interactive fiction games. The score is harmful actions per 100 steps, where lower is better. The board also reports game progress.
Llama 4 Scout 7.00
- GameWorld Only in system cards Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state. GPT-6.1 Terra 76.8%
- Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%