Benchmark Almanac

PokeAgent Challenge

Not in model cards

Agents compete in Pokemon battles under partial observability in a Battling Track and play the Pokemon RPG in a Speedrunning Track that needs long-horizon planning.

Run as a large public competition. 12 HF paper upvotes. Two tracks are scored differently, battles by ratings and speedruns by progress.

Released
March 2026
Kind
Video games
Level
Expert
Scored
Ranked by matches
Answers
Agent task
Tasks
All public

In the authors’ words

We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.

Abstract of The PokeAgent Challenge: Competitive and Long-Context Learning at Scale (arXiv:2603.15563, CC0)

No scores here yet

We have no scores for PokeAgent Challenge yet.

See the live leaderboard on pokeagentchallenge.com

No lab model card reports it yet

We read the headline results of 522 launch posts from 52 labs, and none of them list this benchmark.

More in Games and long tasks

All 82 in Games and long tasks
  • ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 99.95%
  • Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Each game scores in-game progress or outcomes, and the board ranks models by their average rank across the games. Gemini 2.5 Pro 3.90
  • MineDojo Fading Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks. Seed2.0 Pro 49%
  • TextQuests Only in system cards Agents play 25 classic interactive fiction games. The score is harmful actions per 100 steps, where lower is better. The board also reports game progress. Llama 4 Scout 7.00
  • GameWorld Only in system cards Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state. GPT-6.1 Terra 76.8%
  • Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%