Benchmark Almanac

VideoGameBench Lite

GPT-4o Aug 2024 1.60% leads since May 2025
Not in model cards

Agents play video games while the environment pauses during inference. The headline is the official Overall Score.

Agents play video games while the environment pauses during inference. The headline is the official Overall Score.

Released
May 2025
Kind
Video games
Level
Expert
Scored
Checked automatically
Answers
Agent task
Tasks
Public, plus a private test set
Strongest model tested
Gemini 2.5 Pro Mar 2025 #103 on the capability index
Last model added
April 2025
Scores refreshed
November 12th, 2026

In the authors’ words

Vision-language models (VLMs) have achieved strong results on coding and math benchmarks that are challenging for humans, yet their ability to perform tasks that come naturally to humans–such as perception, spatial navigation, and memory management–remains understudied. Real video games are crafted to be intuitive for humans to learn and master by leveraging innate inductive biases, making them an ideal testbed for evaluating such capabilities in VLMs. To this end, we introduce VideoGameBench, a benchmark consisting of 10 popular video games from the 1990s that VLMs directly interact with in real-time. VideoGameBench challenges models to complete entire games with access to only raw visual inputs and a high-level description of objectives and controls, a significant departure from existing setups that rely on game-specific scaffolding and auxiliary information. We keep three of the games secret to encourage solutions that generalize to unseen environments. Our experiments show that frontier vision-language models struggle to progress beyond the beginning of each game. We find inference latency to be a major limitation of frontier models in the real-time setting; therefore, we introduce VideoGameBench Lite, a setting where the game pauses while waiting for the LM's next action. The best performing models, Gemini 2.5 Pro and Claude 3.7 Sonnet, complete only 0.48% of VideoGameBench and 1.6% of VideoGameBench Lite. We hope that the formalization of the human skills mentioned above into this benchmark motivates progress in these research directions.

Abstract of VideoGameBench: Can Vision-Language Models complete popular video games? (arXiv:2505.18134, CC0)
5
Models scored on its own leaderboard

3 models share the top score of 1.60% among models released by April 2025

Best score per model from the benchmark's own leaderboard, read on November 12th, 2026. Where a model ran with several settings or harnesses, we keep its best.

The newest model with a score here came out in April 2025, and nobody has tested a newer one. Among the 20 highest-ranked models on the capability index, these have no score yet:

  1. 1 GPT-4o Aug 2024, Lite 1.60%
  2. 2 Claude 3.7 Sonnet Lite 1.60%
  3. 3 Gemini 2.5 Pro Mar 2025, Lite 1.60%
  4. 4 Gemini 2.0 Flash Feb 2025, Lite 0%
  5. 5 Llama 4 Maverick Lite; FP8 0%

Source: Official VideoGameBench Lite leaderboard

#ModelScoreSettingDateSource
1 GPT-4o Aug 2024 1.60% Lite, VG-Agent Aug 2024 Official leaderboard
2 Claude 3.7 Sonnet 1.60% Lite, VG-Agent Feb 2025 Official leaderboard
3 Gemini 2.5 Pro Mar 2025 1.60% Lite, VG-Agent Mar 2025 Official leaderboard
4 Gemini 2.0 Flash Feb 2025 0% Lite, VG-Agent Feb 2025 Official leaderboard
5 Llama 4 Maverick 0% Lite; FP8, VG-Agent Apr 2025 Official leaderboard

Number one over time

Lab claims count from the day the card came out, independent runs from the model’s release.

OpenAI
Own leaderboard Not tested since May 2025
GPT-4o 1.60%

Source: Official VideoGameBench Lite leaderboard

Scores over time

All the scores we have, one dot each, so a model tested at several settings appears more than once.

On the benchmark’s own leaderboard
0% 20% 40% 60% 80% 100% 2025 Near the ceiling (85%) GPT-4o 0% 20% 40% 60% 80% 100% 2025 Near the ceiling (85%) GPT-4o

Source: Official VideoGameBench Lite leaderboard

No lab model card reports it yet

We read the headline results of 522 launch posts from 52 labs, and none of them list this benchmark.

More in Games and long tasks

All 82 in Games and long tasks
  • ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 99.95%
  • Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Each game scores in-game progress or outcomes, and the board ranks models by their average rank across the games. Gemini 2.5 Pro 3.90
  • MineDojo Fading Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks. Seed2.0 Pro 49%
  • TextQuests Only in system cards Agents play 25 classic interactive fiction games. The score is harmful actions per 100 steps, where lower is better. The board also reports game progress. Llama 4 Scout 7.00
  • GameWorld Only in system cards Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state. GPT-6.1 Terra 76.8%
  • Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%